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Old Oct 10, 2007, 09:05 PM // 21:05   #1
Jungle Guide
 
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Default Show Extended Enchant Duration

Skills that increase your stats, eg Awaken the Blood, Glyph of Elemental Power etc all cause the skills dmg to change on your skill bar to what it will result with the bonus attribs.

However when using enchantments and an "of enchanting" mod nothing happens, as much as this isnt particuarly vital i dont see why not implement as it'd be easier to figure out if builds would work or not. Also cant think its that hard to put in as the engine figures out how long the enchant will last anyway.

Would be a nice little bonus for me and i know a few others agree, i mean why not?
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Old Oct 11, 2007, 01:44 AM // 01:44   #2
Furnace Stoker
 
Join Date: Apr 2005
Profession: W/
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This has been touched on..but with casting times with fast casting and skill cost with expertise. Extended enchants was also mentioned in the thread.

The thing is the tooltips for skills are set to that skill...it would require linking those tooltips to the actual mechanics of the game. It's done with the variable statistics, but doing this would require every skill to be recoded to show the variable cast time, cost or duration depending on skills and weapons equipped. Casting Blessed Aura would change the duration of enchants too, and that would require another level of linking.

The duration buffs are applied after the skill is used, not before.

If you need to determine if a build will work, just do the math like everyone else.

Last edited by A11Eur0; Oct 11, 2007 at 01:47 AM // 01:47..
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Old Oct 11, 2007, 04:19 AM // 04:19   #3
Jungle Guide
 
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Guild: The Killer Clan Musketeers [TKCM]
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the enchant extended durations dont really need to be shown, you can figure it out for yourself. But i do understand your way of thinking, because it would make life a whole lot easier than doing math (worst existing subject). I agree on that note, but maybe they should just make a tool on wiki so you can add in what mods ur using and the enchant to show you the duration.
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Old Oct 12, 2007, 09:52 AM // 09:52   #4
Jungle Guide
 
Join Date: Jan 2007
Location: England, UK
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i'm not against doing the maths myself, i just don't see why it isn't there in the first place really since attrib boosting skills change the "green numbers" on your bar.

It was just a handy little thing that would aid people new to the game, or the younger players you cant figure out percentrages etc. Wasnt saying it was needed, but would be nice.

Also i personally don't know what enchantment duration caps out at, my guess being 50%, so it'd be useful in that respect.
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Old Oct 12, 2007, 01:36 PM // 13:36   #5
Desert Nomad
 
Join Date: Sep 2006
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There is a reason why I keep a calculator with my while I play GW, lol :P
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Old Oct 12, 2007, 01:53 PM // 13:53   #6
Forge Runner
 
Join Date: Jan 2006
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What about skills that extend enchantments?

What about environmental effects which also do the same?

The "of enchanting" weapon mod is only one of many things which affects the enchantment durations.

These changes are situational.
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